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Old May 22nd, 2009   #50 (permalink)
smf
Emu author
 
Join Date: May 2009
Location: Planet Earth
Posts: 16
Quote:
Originally Posted by mamefan View Post
I have to agree. But also, consider what outside developers see also, especially when they are flamed by MAMEdevs for doing things differently.
When I hang out on irc, I mainly visit a channel that is dedicated to a non mame emulator. There is a mix of mame & other emulator developers. Technical issues get discussed without major drama.

I can't think of anyone ever getting flamed for doing something differently, if their method produces a worse experience then that might get pointed out. If someone repeatedly doesn't get why we aren't going to make MAME work that way, then taking comments out of context might look like flaming I guess. When people set out to get upset about something, it's very hard to stop them.

Quote:
Originally Posted by mamefan View Post
Nice to hear that. Reminds me of Nestopia or QuickNES. They take cycle accuracy well, as well as being very fast and playable. Though the people who code those emus (blargg and Marty) are extremely skilled.
I've never run blargg's stuff, I never got into early nintendo games. But from his posts it does appear that his reverse engineering skills are good. We've actually approached a level of accuracy that is beyond that which MAME normally requires. Programmers have generally used much less trickery on arcade games than console games. I have a nagging feeling that he and aaron worked on some things.

Last edited by smf; May 22nd, 2009 at 01:34..
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