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Optimisations are always nice as they allow us to test games without having to wait for days for each screen refresh. Where speedups are proven to cause accuracy issues then they are removed (like in st-v).
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Nice to hear that.

Reminds me of Nestopia or QuickNES. They take cycle accuracy well, as well as being very fast and playable. Though the people who code those emus (blargg and Marty) are extremely skilled.