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Old May 15th, 2009   #6 (permalink)
cottonvibes
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Join Date: Sep 2007
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Quote:
Originally Posted by Dax View Post
1. Video programming[DirectX, OpenGL]
well for a simple emu, you can get away with using simple bitmap functions like StretchDIBits which is part of the Win API, instead of having to learn DX or openGL.


but as everyone has said, its better to first learn to code before thinking about emu's.
the more experience you get, the more you develop a programmers mindset, and will have a much easier time when the time comes to start the emu-project.

i recommend starting with game programming, which is fun and will teach you a lot of what you need for emu programming.
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