Quote:
Originally posted by Bobbi
Correct, it's a graphic API like DirectX is ... just with the difference, that SDL is known for working on all kind of platforms (linux, BeOS, win32 etc.), and that's exactly why SDL emus are that portable!
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It's a WRAPPER. SDL has many video targets, and on win32 DirectX is usually used. If an SDL version of something is faster than a DX counterpart then eith the DX version is poorly coded or the SDL version has more changed than just the video surface code.
- Exo