Quote:
Originally Posted by mudlord
Yes, why not do a NES/GB emu? OR if you REALLY want a challenge, a SNES/GBA one? (they are both similar in complexity)
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Well, already worked on GB a bit. I also took a look at GBA and the ARM specifications.
But I decided to halt work due to... well... I just can't get over the fact that I'll need to "legally" own some stuffs to make things work right. Otherwise I'll just be walking down the road that I protest.

That's not to say I don't own a GameBoy Advance SP or an old-school Gameboy... but the games... now that's a different story. Relying solely on tech demos may make me overlook something. And I don't like a job half-done. :/
But I'd be glad to document the Gameboy's Z80 CPU and the way opcodes are encoded for future reference, since I'm about done with that for now. GBA... hmm... exophase's gpsp is worth checking out. I think the ARM codes in there are among the fastest (if not the fastest) around.
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cChip interpreter WIP - current status: Release Candidate
LRx Filter RC - current performance rating: 9/10