Quote:
Originally Posted by grahams
Hey, good to see some ongoing discussion.
As those who I sent the code to know, I was pretty pissed off with the screen copy up speed from the software GPU on Vista and Mac (doing a stretched filter blit)... it was taking about 20-30ms (which basically is nearly all your time at 30fps). This took only a couple of ms on XP. It just seemed so stupid that I could render the whole playstation GPU stuff in java code into an int[] backed image really quickly, and the blitting of that to the screen took a much much longer time.
So, I added a new "Display" (the bit responsible for getting the int[] from the software GPU up to the screen). I used LWJGL and basically just render a single texture mapped GL quad per frame.
GREAT NEWS... everything works like a charm on both Vista and OS X.
That has given me some renewed enthusiasm to get this out their ASAP - it is super cool to run 4 emus at the same time flawlessly ;-)
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That's great to hear, keep up.
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Quote:
Originally Posted by Hard core Rikki
If games don't work in emulators, play it on the real Gamecube.
Uh? No Gamecube? How about NOT playing these games?
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