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Originally Posted by justinxtreme
OK I know some people might say i'm crazy for thinking about this but here let me explain to you why I think there is an eminent possibility that emulating an Xbox 360 on a PC is possible:
1. Of course, obviously you all should know that the Xbox 360 is based on the x86 PC architecture unlike the PlayStation 3 or PlayStation 2.
2.Xbox 360's GPU the ATI Xenos is a modified version of the ATI Radeon X1800 or a so-called cutdown version of the ATI Radeon X1900 GPU and is based on the PC-GPU architecture.It's like the HD 4830 and the HD 4850. In this case emulation of the X1800 would be easy if you have at least a 7600GT or X1600. Using those video cards could result in stable framerates.
3.The Xbox 360's processor is an IBM Tri-Core processor clocked at 3.2GHz Total meaning all three cores combined together equals 3.2GHz. You might, oh that's pretty high that's higher than my dual core processor that 2GHz or somethnig like that. Actually a dual core 2GHz processor is a bit more superior than Xbox 360's Tri-Core CPU since a 2GHz dual core processor (which is what I would suggest what most people have or higher) would equal to 4GHz when two cores are combined. I can still be wrong at this part if I am correct me.
4.The Optical drive it uses is a Dual layer DVD Writer SATA (No worries if you use an IDE drive) which I would be guessing you would have it in your PC.It's more cheaper than those Blu-Ray drives that cost around $100 to $200 (Yeah right I aint buyin that I could buy a 750Gb or a 1TB external hard drive with that)
5.The Xbox 360's 512MB of GDDR3 RAM can easily be outmatched by PC2-6400 DDR2 RAM.
6.Well wired LAN is 100Mbps and some peple have 1Gbps like me. Wireless LAN are becoming common these days too.
Ok that's all I have. Oh and if anyone decides to make an emulator for the Xbox 360 just remember to configure a BIOS that will allow other people to install drivers for their components like the Ethernet or Wireless LAN adapter so it will work with the Xbox 360 emulation software.
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1.)
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The Xbox 360 chip uses three of the fastest-available (3.2 GHz) PowerPC cores, in a cache-coherent symmetrical multiprocessing architecture with a 1MB L2 cache and a frontside/physical bus speed of 5.4 GHz. In addition to supporting the full 64-bit PowerPC ISA (instruction set architecture), each core is specialized with "VMX128" extensions, similar to VMX instructions in G4 and G5 CPUs, Brown writes.
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Yeah... So anyway, last I checked, the x86 CPU architecture does
not handle PowerPC code.
3.) You're wrong. CPU speeds are never added together. A 2GHz C2D is 2GHz and that's it.
Emulating a 3.2GHz triple-core PowerPC based CPU at anything anywhere near full speed is currently impossible. Sorry, but welcome to reality. :/
Edit: Someone put a link to this thread in the Bin.
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