Quote:
Originally Posted by dreampeppers99
Yes thank you, I'll try this way for both.
(but just changing the x=128 to x=138, seems to solve my problem)
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Then check if you are not drawing the first pixel at 10 or something?
Quote:
Your tips were very good, soon I'll post my version of this emu.
Have you seen the MegaChip (MCHIP) documentation?
Thanks very much
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I have more, but I still can't find the time to compose all of them into a text file, it's just taking notes at this point. I have with me now a few timing tips, and a lot of sound tips, apparently... after having hell with implementing them the right way.
As for the MegaChip, I haven't seen anything much of it aside from MegaTwister and MegaBlinky. It seems to have a 256 x 128 framebuffer, and 256 colors support, though I really fail to see the point of having that many colors. Seems like we're going to have to deal with quite a bizarre drawing function next... most likely something with fixed sprite size, and the pallete (16 colors max for each sprite, maybe?) would be right in front of the sprite data. Dunno... just a guess. They made the tech demo look so different (and slow) that I'm having weird feelings about this.
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cChip interpreter WIP - current status: Release Candidate
LRx Filter RC - current performance rating: 9/10