Thread: CHIP8 thread
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Old January 5th, 2009   #42 (permalink)
cottonvibes
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Join Date: Sep 2007
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serge2k:
how do you make a 'slow' chip8 emu using c++?

also, a simple graphics solution is using StretchDIBits().
thats what i'm using for my NES emu (which is on a temporary hiatus since i'm occupied with pcsx2 coding :/)
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