Thread: GSdx
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Old December 4th, 2008   #26 (permalink)
gabest
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Join Date: Apr 2004
Location: at the end of the wire
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Texture filtering should work in fullscreen too, the algorithm does not what mode directx runs in. As you noticed it can cause problems, but I have added a new mode to do not filter sprites, still there are cases when the game uses polygons for rectangular "sprite-like" primitives too, for example the characters in xenogears.
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