Thread: GSdx
View Single Post
Old November 30th, 2008   #8 (permalink)
gabest
Emu author
 
gabest's Avatar
 
Join Date: Apr 2004
Location: at the end of the wire
Posts: 519
Just doubling the resolution does not break anything, it can be done reliably. Texture filtering is another problem, it is already not compatible with color key transparency at normal resolution, but at least no resizing needed there. When upscaling the sprite edges pick up other pixels outside its texture area, like on my screenshot.
gabest is offline   Reply With Quote