Quote:
Originally Posted by Borisz
Nulldc relies too much on the sound plugin for speed limiting.
|
Yep, because when that code was designed there wasn't a broken os with a problematic sound stack out yet ;p.Given a small buffer size, the audio clock is the most accurate thing you can sync on (thats why most media players, and DirectShow sync on audio by default).I'm thinking of implementing extra delays with QPC/QPF and possible sound re sampling/streching.Anyway, i got some gma950 hardware for a few days so i'm off to debug the intel gma crashes ;p.
Edit: i'l add in some more info:
The problem with sound sync and big buffers is only noticeable with a fast pc that can get 2x+ fullspeed when non limited.On older hardware its not that bad