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Old November 7th, 2008   #3682 (permalink)
John Peterson
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Join Date: Jun 2008
Location: New York
Posts: 377
Quote:
Originally Posted by RazLaron View Post
No frame limiter for now, but in the last Rev (1093) we can now use the keyboard besides the use of the mouse for the Wiimote plugin (i will test it now). Added in the rev 1090.

The button from keyboard:

1 : "1"
2 : "2"
+ : "P"
- : "M"
Home : "H"
Left : left button
Right : right button
Up : up button
Down : down button

There isn't still interface to config it.
That's right, and A and B for the A and B buttons (I think B is the one on the back of the Wiimote). If you want to use it with a gamepad you can map the keys to your gamepad with Xpadder, I recommend version 4.11 if you want to try it. The usability is a little limited unfortunately because most games requires that a Nunchuck is connected to the Wiimote, and from what I heard it was difficult to simply tell the game that a nunchuck was connected because of some kind of encryption problem. So the only game that I can think of that it's really useful for is Wario Land Shake It. I'll see if I can add a shake and aim function through the keyboard to. And hopefully the sound can be fixed fairly easily, it's very similar to the GC but not exactly the same.

Last edited by John Peterson; November 7th, 2008 at 21:39..
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