Quote:
Originally Posted by hlide
yes for some lazy reasons, the project sticks to jogl instead of lwjgl :/
i'll glad for you to explain us why lwjgl should be used instead.
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Well i have never "played" with jogl but i guess both are very similar. Lwjgl just gathers opengl, openal,jinput,and with some more stuff into a nice package

In terms of supported platforms i believe they both support the same..