Thread: PCSX2 on a mac
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Old October 5th, 2008   #38 (permalink)
Zedr0n
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Join Date: Aug 2006
Location: UK/London
Posts: 35
still thinking about where to host a repository but for now i just host one for myself at my webserver(the same as the blog).

I haven't been working much on the project, but I've cleaned up it a bit so now it doesn't require manual editing of makefiles, it's plain configure/make.

I'll try to provide some tips on how to build it on mac, e.g. what are the dependencies and libraries required but i don't really remember in which sequence i've installed what. And I do have notes stating that there are some problems with installing gtkonx11 which require workarounds so I'll be thankful for a volunteer with a clean mac to go through the the build process.

The trac project is up at PCSX2/MAC - Trac

I've uploaded build to rapidshare - http://rapidshare.com/files/151253051/pcsx2.tar.gz.html. Bear in mind that you'll have to find a jap bios 1.0 to test it

You'll surely need gtk+ and xquartz version of x11 for mac which can be found at http://xquartz.macosforge.org. Yeah, and Nvidia-Cg framework for mac. Not sure what else, never tested it on any other mac

Last edited by Zedr0n; October 6th, 2008 at 07:32..
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