Quote:
Originally Posted by AWJ
Prior to commit 851, the deinterlacing modes (at least on DX9) weren't actually deinterlacing anything at all, they were just throwing away one of the two fields.
I wonder just how many of the "works on DX9 but not DX10" games were actually broken in both, rendering garbage in alternate fields (due to bugs either in GSDX or the core), and their brokenness was simply being masked by the broken deinterlacing in DX9...
|
Does this mean we can expect actually working deinterlacing in future versions? The current ones do pretty much jack (they either make the screen shaking worse, or stop the screen shaking but turning the graphics actually interlaced, or halve the framerate).