Thread: GSdx
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Old August 28th, 2008   #3080 (permalink)
gabest
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Join Date: Apr 2004
Location: at the end of the wire
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Thanks, I'll check it. There is no upper limit.

Uploaded a few screenshots. The rendering resolution is halved (that is it isn't wasteful) and when weave combines them I get the full 640x448 image. Can't say anything about the sawtooth effect since there is nothing moving on two frames only. It may be that the two fields are identical, just shifted half pixel vertically. The textures it uploads are not too much but they are full 32 bit non-palettized, still I can get 280 fps at 70% cpu usage (30% is the .gs file read overhead) when replaying it. On the screenshots it is lower because printscreen takes some time to complete.

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That sse2 bug was found and fix0red, and the software renderer left gaps between triangles sometimes, that was corrected too.
Attached Images
File Type: jpg interlace_none.jpg (88.2 KB, 54 views)
File Type: jpg interlace_weave.jpg (91.3 KB, 52 views)
File Type: jpg interlace_blend.jpg (86.8 KB, 51 views)

Last edited by gabest; August 28th, 2008 at 08:46..
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