Quote:
Originally Posted by sajmon83
But I tested on newest ForceWare 177.92 beta and 175.16 WHQL (problem takes a stand in both) So, it not drivers ... Is looks like SSE2 code ...
PS: I tested on Pixel Shader 2.0 and 3.0 result the same ...
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Okay... now that you mentioned SSE2. Yeap... it's definitely something with SSE2.
Windows Server 2008 here, Gabest.
It's not so noticeable when the game is insanely fast (like 250fps?), but it'll be visible as soon as the game runs at... like... 30fps.
SSSE3 takes a good 50fps hit, but that problem is gone.

Oh wait... 50fps? Time to do some benchmarks...
Edit: Nope... only in the menu. In other places, SSSE3 or SSE4.1 is faster.
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Last edited by runawayprisoner; August 27th, 2008 at 23:08..