Thread: GSdx
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Old August 27th, 2008   #3034 (permalink)
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Quote:
Originally Posted by gabest View Post
Nothing is rendered directly onto the backbuffer because there may be more render targets the game want to use, and they may be reused as a texture. (btw, it would be more precise to call them textures created with the render target flag, there are multisampled render targets in dx9 too, just not textures so they are useless)
About 2 months ago I had a conversation with psxauthor on the pcsx2 irc channel and if I recall correctly he said he figured out how to implement AA in his psx emulator for ps2 emulation. I asked him if it could be implemented in gsdx and he said he would be willing to donate his code to you for implementing it if you so desired.

(for all new members who don't know psxauthor is working on ps2 emulation for his emulator)
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