Thread: GSdx
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Old August 26th, 2008   #3027 (permalink)
gabest
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Join Date: Apr 2004
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Quote:
Originally Posted by NexXxus View Post
i know some games using rendertargets, behind gsdx's rendertarget, Kingdom Hearts for example.
But FFX doesn't use one as far i know

so why isn't it possible to render all this stuff directly on the frame or backbuffer instead of a texture?
Don't have a crystal ball to tell which game will not use more than one. But they usually do, just the two fields are rendered at a different address, and they always have to be blended in some way at the end. No deinterlacing would be possible without reusing rts as textures. In ffx there are motion blurs when casting magic (ultima), I'm sure that is done by copying the image offscreen and blending it back.

Quote:
Originally Posted by lordoxide View Post
I'm having a problem with your newest plugin and Kingdom Hearts 1, could u take a look at the screens in my support post and see if you can see what the problem might be? It would be greatly appreciated.
Interesting, looks a lot like this: GSdx. I can't repro, someone who can need to narrow it down to an svn update.

Last edited by gabest; August 26th, 2008 at 17:08.. Reason: Automerged Doublepost
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