Quote:
Originally Posted by gabest
I could never find out how to enable antialiasing for render targets in dx9
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got an idea.
for what is the rendertarget in gsdx needed?
the only reasons i know is that you can't use a native PS2 resolution in fullscreen mode without a rendertarget.
in window mode, the window must be resized to the PS2 resolution.
BUT:
when you use custom resolution like native PC display resolutions 640x480,1280x1024,1680x1050 then its possible to render in fullscreen without a rendertarget.
isn't it?