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I could never find out how to enable antialiasing for render targets in dx9, changing it directly for the driver through display settings may be the only way, but it is possible to do programmatically in dx10.
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All the more reason for a OpenGL 2.0 renderer: Antialiased framebuffer objects, hence: proper AA in GSDX and other related stuff (GameCube/N64 emus) that require multisampling