Thread: GSdx
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Old August 26th, 2008   #3016 (permalink)
NexXxus
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Join Date: Jan 2006
Location: Cologne, Germany
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Quote:
Originally Posted by gabest View Post
PS2 has it own edge antialiasing method, it's different from d3d's, but I'm gonna implement it some day for the software renderer, just to see how it looks. There are many games using it. Even ffx.
sure? i never noticed that...
maybe it isn't really noticable on CRT TV's

in the time when the previous generation consoles came out (PS2,XBox,GC) i heard that they support Antialiasing, but i never really noticed that they use it.


for DirectX AA, there is no native antialiasing support for apps and games wich using rendertargets, it must be enabled in the code.
otherwise there is the way with the compatiblity modes of the driver, it works only with DX9 at the moment, not with all games, but it works with gdsx

but a hardcoded native AA support for DX9 and 10 in gsdx would be really nice
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Tutorial: Hardware Antialiasing in PCSX2 (DX9 only)

Last edited by NexXxus; August 26th, 2008 at 09:00..
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