There is a thread in the PCSX2 forums where it is described how to enable AA on nVidia graphics cards. Of course it'd be better if it was implemented in GSdx but iirc gabest already stated that AA support isn't one of the things he'd add near-term.
Quote:
Originally Posted by taltamir
did you try forcing on AA in the video card driver and seeing it works with the GSdx plugin?
Anyways, AA is very expensive (performance wise), and many games are having trouble running on the G200 chips at the moment. So AA is not a practical option at the moment.
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MultiSampling AA is much less expensive than increasing the resolution. It is (and will stay) a very practical option for online rendering.