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Old August 13th, 2008   #2005 (permalink)
Just_A_Noob
Oh, deer. We must runz?
 
Join Date: Feb 2008
Location: USA
Posts: 64
Quote:
Originally Posted by John Peterson View Post
In 32 bit or 64 bit? The behavior I've had since revision 1 I guess is:

32 bit: Dual Core + DirectX works, lovely fps on the intro movie, but major black areas, faron woods and goron mines are pitch black, for example
64 bit: DirectX don't give dark areas, but Dual Core + DirectX doesn't work

I'm trying to find the root of the problem, but it's very slow, what I can tell is that game execution stop on address 0x80341144 in the SelectThread function (a big function it seems, lots of rows). And the last message from JIT is that it "Got one at 0x8032bac4" (in the J3DGetKeyFrameInterpolation). Memory writing slows down alot after hat, but it doesn't stop, and I don't know where it's coming from.

And another thing: How did Starfox Assault get fixed in r177? That change by gigaherz seems entirely unrelated to that. It must have been fixed in r166 or earlier right? Have anybody located what the problem was. And does it also fix the Paper Mario and other games that had a similar slowdown? - Perhaps it wasn't a very big fix. Ector wrote that "If you disable HLE Audio in the plugin settings, other than the main menu, it gets rid of the slowdown problem.", I didn't understand what that meant. But anyway. It's nice to see it fixed.
Well, I'm using OGL, on 32 bit.
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