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Old August 11th, 2008   #48 (permalink)
emuboss
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Join Date: Jun 2008
Location: UK
Posts: 7
Quote:
Originally Posted by shashClp View Post
Well, I used the Joal wrapper and using openAL needed the runtimes installed, else it won't even start the library.
Yeh, JOAL is a different project, one that is rather buggy and isn't updated or used much, LWJGL's sound support however is a different beast, its been used in many commercial games, such as the Oddlabs Games or PuppyGames (winners of many indie game awards) and other games like Bang Howdy (makers of runescape) use it too. Its been throughly tested on many machines probably one of the reasons many pick it up over JOGL. Recently NCSoft (large AAA MMORPG maker) also started using LWJGL for a yet unannounced game.

As for LWJGL applets theres been plenty of exciting updates in the latest 2.0 (beta) release, including the native Display being embedded into the applet, allowing for great performance, previously it was limited by the AWT update thread (something which still effects JOGL). An example can be found here ( notice the blue fullscreen switch). Using lwjgl for applets allows for fast speed hardware accelerated applets (sound, gfx and joypad input), previously not possible with standard java applets.
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