Marvel vs Street works fine, the only problem it has is if you set the default region to pal with scanline based timing enabled (to edit the default options, load the emulator without any games in the cd drive). There is a bug that causes scanline base timing to limit all games to the speed of the default region, and not the pergame setting. But if you only use ntsc games, you'll never notice it, the only reason I noticed it was cause I mainly test PAL games.
This is also true for xmen vs streetfighter, by the way.
The usa game list was copied from linlhutz' site like a year ago, if there are any issues blame him. Many of those games were tested on like 5 year old versions, though. The list I did myself are most jpn titles (regardless of version), and all PAL games listed from ver 0.09 alpha and above.
Good call for Tama, though SSF has the tendency that often it does not always get the slowdown effect (radiant silvergun doesnt slow down to a crawl on boss explosions, or if you use a max level homing napalm on the centipede boss - sometimes this is not bad coding, Treasure often does this, they overload the console with visual effects. The result is a gargantuan and boss explosion in slow motion - ikaruga and gradius v also has this).
Quote:
Originally Posted by johnnyrio
Overall I'm pretty impressed with the emulator and work you've done over the past... 5 years?
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2-3, and no work was involved. This isn't my emulator, I'm just making translations.