View Single Post
Old July 23rd, 2008   #63 (permalink)
DJoneK
Registered User
 
Join Date: Jun 2008
Location: Oviedo, FL
Posts: 42
Yeah, thanks for the help urbangansta101. I actually know that I can change the triggers to buttons and it will recognize it that way. I actually have 2 profiles set up just for that. BUT, what I would like is for the proggie to recognize the analog buttons properly like the GC controllers.

For example like in Super Mario Sunshine, where if you press the analog halfway, you can run around while shooting water everywhere (and how much water you shoot depends on how far you press the button), but if you press it fully, then you stop and shoot water. I believe (someone please tell me if I'm wrong) that something like that should be possible in the long run, so starting with recognizing the analog triggers would be a start.

I realize not even the original "Dolphin KB/X360 pad" plugin does this but it would be nice to have it sometime in the future.

Thanks again.
__________________
Vista 32bit Ultimate/Intel Core 2 Duo E6420 @ 2.13Ghz/2GB DDR2/NVIDIA GeForce 7600GT
DJoneK is offline   Reply With Quote