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Old July 21st, 2008   #22 (permalink)
DJoneK
Registered User
 
Join Date: Jun 2008
Location: Oviedo, FL
Posts: 42
First of all, hello everyone. First time posting here. I've been lurking for the past couple of weeks and it's been great. Tons of updates and improvements.

Well, I have the 360 Wired Controller and I'm having the same problem with the analog stick. Pushing up, translates into down somehow, somewhere.

I'm actually using the XBCD drivers so I am catching a couple of other problems as well. The Analog Triggers on the back aren't recognized at all. And the right analog stick is recognized as only one axis. Both X and Y configure to the "5" setting. Everything else seems ok.

In the XBCD app, the analog triggers are recognized as the Z axis. Left trigger is Z+, Right trigger is Z-. The Right Analog is set to RX+ (Right), RX- (Left), RY+ (Down) and RY- (Up).

I'm guessing you wont support these drivers since you dont even have the 360 controllers in the first place, but I had to install them for them to run well on other applications and emulators like PCSX2. This is the only way we Xbox 360 Controller owners can tweak all the different settings like Deadzones and extend the analogs to full range. Otherwise, some games wouldn't recognize the analog sticks well, when pushed to any corner (Up/Left, Up/Right, etc). Darn that whole XInput thingy.

Hope this helps somewhat. Lol.


EDIT: Ok, right analog stick only recognizes the X axis, but not the Y axis. So, if I slightly tip it to any side, it catches the X axis.

EDIT2: I kept messing around the XBCD app and now all of a sudden, the right analog is recognized properly. I just disabled the "RZ and Slider" features that were set to on even though they weren't being used. I also forgot to mention that the "Half press" box doesn't display anything.
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Last edited by DJoneK; July 21st, 2008 at 23:21..
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