I simply cannot build with the x64 settings. When I try to open project properties it says Unspecified Error, and when I try to build the projects are just skipped.
It seems only my solution settings are x64, but none of my projects can go x64
(MSVC++ 2008)
Got it working, forgot to install x64 compliers in the set up.
(
http://msdn.microsoft.com/en-us/libr...9s(VS.80).aspx)
Quote:
14>Linking...
14>debuggerwx.lib(CodeWindow.obj) : MSIL .netmodule or module compiled with /GL found; restarting link with /LTCG; add /LTCG to the link command line to improve linker performance
14>debuggerwx.lib(CodeWindow.obj) : error LNK2001: unresolved external symbol "public: void __cdecl CBreakPointWindow::NotifyUpdate(void)" (?NotifyUpdate@CBreakPointWindow@@QEAAXXZ)
14>debuggerwx.lib(CodeWindow.obj) : error LNK2001: unresolved external symbol "public: __cdecl CBreakPointWindow::CBreakPointWindow(class CCodeWindow *,class wxWindow *,int,class wxString const &,class wxPoint const &,class wxSize const &,long)" (??0CBreakPointWindow@@QEAA@PEAVCCodeWindow@@PEAVw xWindow@@HAEBVwxString@@AEBVwxPoint@@AEBVwxSize@@J @Z)
14>../../../Binary/x64/DolphinWx.exe : fatal error LNK1120: 2 unresolved externals
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Possibly missing a library/code, have no idea where.
Found them:
E:\C++\Dolphin\Source\Core\DebuggerWX\src\Breakpoi ntView.h
E:\C++\Dolphin\Source\Core\DebuggerWX\src\Breakpoi ntView.cpp
E:\C++\Dolphin\Source\Core\DebuggerWX\src\Breakpoi ntWindow.h
E:\C++\Dolphin\Source\Core\DebuggerWX\src\Breakpoi ntWindow.cpp
OpenGL MSVC++ 2008 is also mission some files, skipping that build for now...
Got my first successful build, revision 38
If anyone knows how the X360 controls are mapped (pluginspecs_pad.h line 27 maybe), could they fill me in on how Button # becomes hex? 0x0400 = Button 0? How does that work? I plan to update the plugin so that the controls can be customizable.
Last edited by Chaos_Blader; July 21st, 2008 at 09:10..