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Old July 19th, 2008   #9 (permalink)
Exophase
Emu author
 
Join Date: Apr 2001
Location: Cleveland OH, USA
Posts: 1,184
Quote:
Originally Posted by madprofessor View Post
shadow didn't promote anything. nobody promoted anything. shadow just mentioned that he is working on this new project as a reply to another emu for psp. that's all there is to it.

you should have noticed that emu schene is a bit slow the last months maybe year and little things like this are worth to be mentioned don't you think?
Hm, should I answer that honestly.. maybe not. I'll just wait and see what happens with this then.

Yeah, with Java you can make a mid-level emulator performance-wise, you can write a dynarec to JVM. But when it comes to making the fastest PSP emulator you can Java won't deliver. There are just too many low level things you can't do. You're never going to be able to make memory accesses as efficient as they'd be with mmapping and you'd never be able to get the best generated code you can for things like VFPU code. You'd also have to use shaders to do a lot of PSP features so I hope Java's OpenGL has a good interface for them (and then you're back to coding in another language..)

I really just wonder what the appeal is to writing an emulator like this in Java.
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