Quote:
Originally Posted by Spacy
A PSP-Emu in JAVA o.O
Ain't that cursed to be slow or did I miss something about Java ???
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Java and slow, my young apprentice, there u get soemthing wrong

using JOGL und "Performance" optimized Java Code you can create amazing things.
things like Jake2 or stellarium4 java prove that.
Its just a shame that most "Emu"Devs are still stuck in the C/C++ mud

I guess its because those help you understanding concepts like Compiler or Interpreter.
Sometimes, some interesting stuff:
http://www.codecommit.com/blog/
man this dude is a freak look what he does with Bencode
like:
http://www.codecommit.com/blog/scala...ssing-in-scala
So thats the cool thing, if you are using the JVM you "could" just use Scala also for coding certain parts of your emu
But from an API Point of View you have damn nice OPtions with Java. Another thing you need for Emulation is timing accuracy , i'm not absolute sure but i think i remember that there was an JSR for that ( so properbly standard in Java7) or maybe there is already an solution. Too bad graham sanderson never released his JPSX :/
Last edited by Shin_Gouki; July 18th, 2008 at 23:25..