The Conduit (new) gameplay video! =D
If I was you I'd go to IGN to watch this video, cause it's 100000x better there.
Video (IGN):
IGN: Pre-E3 2008: The Conduit Update
Video (Youtube):
Video (Youtube - High Quallity):
YouTube - The Conduit for Wii - New Gameplay Footage (7-9-2008)
Quote:
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Originally Posted by IGN
IGN: You still haven't announced a publisher. Have you gotten serious about aligning yourselves with one yet?
Eric: No, not until they give us what we want and tons of money. Oh, and a monkey. [Laughs]
We are taking it real slow. We aren't in any rush. This is something I probably could have been a bit more clear about before; we have our own funding to completion. We know we want a publisher, but we want it to be the right fit for the publisher, High Voltage, the game, and the fans that have so vocally supported us.
...
IGN: We've posted some new screens that show off some additional graphic effects for the game. How much of your tech are you hoping to implement into the final product?
Eric: All of it. [laughs] Seriously, we wouldn't be showing this stuff off if we weren't planning on using it and using it a lot. Some really fantastic graphical improvements came on line recently. Our artists and engineers are so amazing! I just wanted to give them all a big hug.
IGN: Tell us about the online experience you're hoping to deliver.
Eric: Our current multiplayer benchmarks are 16 players and we will definitely have the standard modes like Deathmatch and Capture the Flag. We are still exploring the possibilities and depending on how things go, we will have more. But we want to make certain that our online experience is solid and if that means sacrificing some other modes or features to do that, we will. We are choosing quality over quantity.
IGN; We're all for that. A lot of Nintendo fans have been ecstatic about The Conduit, but there are some critics who say that the game offers little to distinguish itself from other FPS efforts. What is your position?
Eric: We've been so happy with the response we've received! It really fuels us to do our best. You know? Sure. I think it's fair that some folks are pointing out similarities to other FPS titles but I hope that they can see that was one of our primary goals – to make a really solid fast-paced action shooter and that is the core of our game. Then we built the right differentiators on top of that foundation … we didn't want to be different just for the sake of being different. And I honestly believe we have some very unique and interesting gameplay via the All Seeing Eye device, a storyline that isn't set during World War II [laughs], a totally customizable control scheme and layout, and we've got some awesome high-quality graphics to boot. And this whole package is on the Wii, a platform that is crying out for a shooter like this like a desert cries out for rain. Even if I weren't making this game, it is the game I would want to buy for the Wii.
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Wario Land - Shake It:
Fatal Frame IV:
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Quote:
Originally Posted by snickothemule
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If you wish to dispute this then there must be a battle to define the winner. Being the current champion Gladiator@ has pickings on the battle location and stipulations of the match.
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Last edited by Gladiator@; July 11th, 2008 at 01:43.