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Old July 4th, 2008   #18 (permalink)
gaijinx1
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Join Date: Nov 2004
Location: NOYB
Posts: 51
Quote:
Originally Posted by orz View Post
Hi all:
It has been several months since the last release of NeonDS, nice to see the forum is still here
Recently I have spend some time working on develop the emulator, the good news is that I completely rewritten the 3D rendering pipeline using OpenGL Shader Language (GLSL) and the result is very well, most 3D games have better lighting calculating and texture blending results. The downside of using shader to implement 3D rendering is that different graphic card may yield different results, or even do not run at all. Currently I'm using a NVIDIA 8800 graphic card and on my system the emulator runs smoothly, super mario 64 runs at 90-100 fps, castlevania portrait of ruins runs at 60-70 fps, and so on. Before I publish the next version of the emulator, I'd like to ask for people to help me try out the emulator WIP version and let me know how it is working on their systems. So, if you are interested in help me, please send a private message to me and I'll send you a copy of the WIP version. After trying it please let me know (post in this thread is ok) your system configuration (CPU/memory/graphic card) and your test result. And also, as the test program is still a WIP version, so please do not redistribute it. Thanks!

Oh, forgot to mention in the last post, to run the GLSL, you need at least an OpenGL 2.0 compatible graphic card.

Oops, I just PM'd him about the NeonDS WIP. Is that acceptable, too?
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