Quote:
Originally Posted by NHervé
Shash : before, DeSmuME was written in C++. Why did you rewrite it to pure C ? I always thought that C++ was faster.
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I didn't, my 3D core was written in C++ (and still is on my build, with the texture cache being C++ and the math helpers being C++ also), and my build uses C++. I don't know the exact reasons to loose such a large amount of time porting it over C (maybe due to most know machines have at least a C compiler, maybe due to author preference, don't know), but it was done by the Desmume team (CyberwarriorX, Guillaume, etc), not me, and it's something I definitely don't support.