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Old June 27th, 2008   #121 (permalink)
blueshogun96
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Join Date: Jun 2004
Location: Unidentified
Posts: 2,505
Quote:
Originally Posted by BigIg View Post
I find your stuff interesting. I don't understand most of it, but I enjoy it. I often find myself reading things I Don't truly understand.
Yeah, I know it's a bit old, but thanks BigIg I'm in a bit of a bind lately and can't always make the really cool blog updates that you've been waiting for. I'm in the process of trying to move out of this hellhole, but it's proving really troublesome lately. The life of blueshogun can be pure chaos, but you'll understand when you're older More....

Regardless of how busy I am, I need to keep my gamedev portfolio work updated (one way or another). It's another update about my texture creations. Instead of leaving everything in .bmp format, non-squared, and separate alpha, I used .tga (RLE compressed for most), squared and pow2, and alpha channel included (32-bit texture).

Blueshogun’s texture portfolio update 6/26/08 « Blueshogun96’s (Shogun3D’s) Weblog

Hope you like it.
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