Quote:
Originally Posted by dantes
about dxbx is joined with cxbx and xenoborg and xeon devs? i think that pcsx2 is a great example to make a best xbox emulator..in some games we can make a patch to skip videos tryng with a pattern hex code or other method, and we can play games that was nothing,..things that i think could to has a great xbox emulator: xbox memcard files and program like mymc for load games(files) in other states from games, and export memcards save states from real xbox for import in virtual memcard dxbx, master pattern hex code or other method for skip videos (iup)in case of games only intro or nothing,,codes decrypted for tricks in patches for xbox games, all last directx sdk tools implemeted for best graphics(alpha corrections vsyncronic, alghoristmictz, bilinear filtering, triliniear filt..antialliasiang 2x, 4x, 6x.graphics hacks and nvidia cuda settings, nvidia t2t, right bios and counters, interpreter, x86.win_32 conversion fine, with all .xbe file roots and source with a good reader, a goods direct input implements for pads, and direct sound interface...question: dxbx has a auto patch maker, but this patch will be edited for make skip videos like pcsx2 does it? somebody can give me a guide for to edit dxbx or cxbx patches? this xbox emulation only need the xbe file for run games? i have xisomanager and extract-xiso_v2.3.win32, i only ectract the xbe file is that all?or i need to extract all hides files in 1 folder with xisomanager?...i have tested many games but doesn´t works lie: mercenaries, and dead or alive volleyball beach..i think that xbox emulation will be a good choice and good gift for emulation and thousand of fans, all must be step by step but you can, i wish that pcsx2 team will gives feedback to this project..and i wish that all devs in emulations will be together.thanks
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Maybe you should learn to write in such a way that people could actually understand what you're trying say? There are tricks to this, you know:
- Use line-breaks
- Capitalize the first word of a sentence
- Make your sentences short but complete, and let them follow a logical pattern
On-topic :
I agree that Xbox emulation as it is right now, isn't as focussed as it could be. But having a few different approaches isn't bad per-se. Each project could discover things that can help out others. (I think Dxbx is on the verge of entering that terrain right now).
It's a bit like history actually: We're building on the foundation laid out by our predecessors. We can learn and do things better (and as history also shows, we'll probably make the same kind of mistakes too, but that seems to be human nature I guess).
One thing that helps though, is sharing information. Every relevant discovery that's not documented somewhere, will have to be researched again later. Probably by someone totally different, which doesn't help in the efficiency of the process. That's what so great about open-source projects: It's all there to see!
Also, I spotted a question somewhere in your blurb of words. If I'm interpreting your words correctly, you seem to ask about a configurable patching-system, right? Well, this is not present in Dxbx at the moment. (Cxbx has this, but it's all hard-coded).
Sure, it's a good idea, but I won't be spending any time on it for now. The few people working on Dxbx right now have got loads of other things to do already.
I'll try to keep you all up-to-date, but please try to refrain from asking for features that are _way_ out of scope right now. Just watch out for when we begin shouting and jumping about actual emulation starting to work in Dxbx