Hi, Gabest!
I add in
GSTextureCache10.cpp on line 293:
int sw = (int)rt->m_TEX0.TBW << 6;
if (sw==0) sw=1;
and
in
GSRasterizer.cpp
changed line 1192 to
if (m_count>0) Draw(m_vertices, m_count);.
After this fixes I don't have crashes in games (Kingdom Hearts 2, MGS3 etc)
Please, check up it.
P.S. Problems with your plugin (GSDX) in by crash - dividing by a zero.
Last edited by CrazyMax; June 14th, 2008 at 14:48..