Quote:
Originally Posted by Xtreme2damax
Is a hex editor really necessary for modifying PS1 images, can you just extract the contents of the image, unpack the files with the graphics/graphics data, replace whatever sprite with another custom sprite re-pack the file and the image?
Or is there no way other than hex editing the image? It would be funny to say replace Alucard with say a Mario sprite or Dracula with a Barney sprite. 
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Well, I finally found a way to toy with Tekken textures... First I export the TEKKEN3.BNS from the image, then scan it with TimViewer, export the files with it, convert them to .bmp, edit (keeping palette restrictions and the fact that some files MUST share the same palette in mind), convert back to .tim, insert them (still with TimViewer - BTW, it was updated in 2008, eliminating most crashes) and then repack the cd image with the new TEKKEN3.BNS. =)
As to Castlevania - AFAIK there are some ongoing projects on its' editing.