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Old May 22nd, 2008   #8 (permalink)
Borisz
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Join Date: Jul 2005
Location: dot hu
Posts: 1,197
I'm having no problems in Odin sphere using gsdx. Zerospu 045, pcsx2 svn 351, gsdx 1.7 ssse3.

it sometimes slows down on scenes with huge sprites but otherwise its perfect.

time scaling and realtime mode in zerospu was enabled, using native res in dx10 mode for gsdx, and cpu speedhacks are all disabled.
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