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Old May 21st, 2008   #12 (permalink)
lightchris
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Join Date: Jan 2004
Location: Germany
Posts: 175
Quote:
Originally Posted by John Aiton View Post
how does it work in gran turismo 4?

doubling the res still leaves gt4 looking pretty rough :/
For me GT4 mostly suffers from a sort of blurry image, just like some other games (for example Grandia 3 or Dragon Quest 8). For these games I find it better to use a higher internal resolution because it sharpens the whole image a bit.

Generally with 4x MSAA the image quality concerning the polygon edges is a bit better than using a quadrupled internal res. On the other hand a higher internal res treats the whole image while MSAA works on polygon edges exclusively.
Other than in PC games where MSAA is usually much faster than using a higher resolution, the difference doesn't seem to bit that high in PCSX2.


To put it shortly: Imo it depends on the game whether it is better to use MSAA or a higher internal resolution.


I've taken a few screenshots of Grandia 3 in order to demonstrate what I stated. From left to right it is: 1280*960 without AA / 1280*960 with 4xAA / 2560*1920 (without AA). Especially pay attention to the pillars on the left.
Attached Images
File Type: jpg g3_1280_1xaa.jpg (343.8 KB, 334 views)
File Type: jpg g3_1280_4xaa.jpg (342.3 KB, 324 views)
File Type: jpg g3_2560_1xaa.jpg (364.2 KB, 325 views)
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