Quote:
Originally Posted by mudlord
Just a request:
@rauntec, since your now switching to C++, I guess it would be feasible for your player to support Game_Music_Emu for emulated music playback. Currently its the most accurate emulation related sound library there is, with SPC support being the same as BSNES, with the right official patches. It should be doable in DirectSound for a output device: I know personally libao and the plain winmm based playback driver works great with it, as well as SDL. So audio API shouldn't be a issue.
|
Hey muddy, did you compile your version of GME yet? I thought that I read on your blog that you were working on that. It would be cool to be able to try it out.