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Or just separate big zips into smaller ones ;D ? (from A to E, from F to K, etc... well, assuming the packs are now complete. If not complete a differentiating version number for the packs could prove desirable, at least to notice if the cover packs were updated)
dynamic retrieval could be attempted from a centrally-located cover repository (emucontrolcenter features a nice method for metadata/shot retrieval). The dynamic fetching approach looks more appropriate, given the big size of the full packs. Not everybody truly would be expected to have 2000 superNes games and require the redundant other entries in the pack). Dynamic retrieval could also allow for the covers to be updated/modified in one central location, then be available to everyone (in case the first covers were of low quality for example, then updated with higherquality versions, for instance. Or the other way around, replacing the covers with smaller versions, to keep bandwidth consumption within reasonable bounds)
Last edited by Hard core Rikki; May 13th, 2008 at 03:57.
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