Thread: FF8 Problem
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Old May 12th, 2008   #2 (permalink)
jonc2006
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Join Date: May 2006
Location: USA MD.
Posts: 5,883
these are my settings for the d3d dx6 plugin when i was using it:

Plugin: Pete's DX6 D3D Driver 1.1.76
Author: Pete Bernert
GFX card: NVIDIA GeForce Go 7900 GS

Resolution/Color:
- 1920x1200 Fullscreen - [32 Bit]

Textures:
- R8G8A8A8
- Filtering: 4
- Hi-Res textures: 0
- VRam size: 256 MBytes

Framerate:
- FPS limit: on
- Frame skipping: off
- FPS limit: 60

Compatibility:
- Offscreen drawing: 3
- Framebuffer texture: 2
- Framebuffer access: 4
- Alpha multipass: on
- Mask bit: on
- Advanced blending: hardware

Misc:
- Scanlines: off [0]
- Unfiltered FB: off
- Dithering: off
- Screen smoothing: on
- Full vram: on
- Game fixes: off [00000000]


btw i dont know if you were referring to the format or if you were just referring to it as a whole but if your image is in .iso format i suggest you get rid of it and make a new one in a format such as .bin/.cue, .ccd/.img/.sub, or mdf/mds because .iso is not a good format to use for psx games.
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