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Shash : GL_MIRRORED_REPEAT is defined in glext.h . Apparently, you don't need anything other.
I'm currently working on unaligned LDRs, I got ArmWrestler to mark them OK, but I think they are still not correct, some games displaying "undefined ARM instruction x" msg, probably due to unaligned LDRs returning wrong data. Maybe this is why RaymanDS isn't still working. (this game performs some unaligned LDRs at start, maybe these data are used later, after the 3rd intro screen).
Hard core Rikki : this is my thread, and this isn't against the forum rules. I know that normal people don't understand half of what we're discussing here.
Shash : how did you fix the LDRs in your emu ? In your arm_instructions.c file, they are still using the bad ROR macro.
I think unaligned reads could be the problem of RaymanDS, but I'm not sure at all. I don't know why it doesn't go over the 3rd intro.
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Pcsx2 is great emulator  and Megapad is great pad plugin  !!!
Last edited by NHervé; May 11th, 2008 at 13:37.
Reason: Automerged Doublepost
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