Quote:
Originally Posted by NHervé
Shash : just another thing : your code to support flipped-repeat textures work great, but there's a simpler way to do this. Look at the SetupTexture func found in opengl_collector_3Demu.c (I use this func in my core), it simply uses GL_MIRRORED_REPEAT.
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I'll check it. I searched for an extension that did that, but didn't found it (or only some Matrox hardware supported it, I can't remember). I guess I'm forgetting the fixed pipeline after moving to shaders :P
Quote:
Originally Posted by Hard core Rikki
Not to sound like an a**, but some of this technical exchange might be more appropriate in private messagery or IRC. Just a note.
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Why, having some technical and intelligent discussion is forbidden in a release thread? Not to sound like an a** too, but I prefer this over messages with "LOL" all over or "Mmm ***". This being a NHervé's thread without any violation of the rules, I can't see any proble