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Old May 10th, 2008   #296 (permalink)
shashClp
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Join Date: Sep 2006
Location: VisualC
Posts: 656
Quote:
Originally Posted by NHervé View Post
Shash : just another thing : your code to support flipped-repeat textures work great, but there's a simpler way to do this. Look at the SetupTexture func found in opengl_collector_3Demu.c (I use this func in my core), it simply uses GL_MIRRORED_REPEAT.
I'll check it. I searched for an extension that did that, but didn't found it (or only some Matrox hardware supported it, I can't remember). I guess I'm forgetting the fixed pipeline after moving to shaders :P

Quote:
Originally Posted by Hard core Rikki View Post
Not to sound like an a**, but some of this technical exchange might be more appropriate in private messagery or IRC. Just a note.
Why, having some technical and intelligent discussion is forbidden in a release thread? Not to sound like an a** too, but I prefer this over messages with "LOL" all over or "Mmm ***". This being a NHervé's thread without any violation of the rules, I can't see any proble
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