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Old May 10th, 2008   #14 (permalink)
Kazuya Mishima
The seeker of perfection
 
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Join Date: Oct 2001
Location: Suing somebody
Posts: 3,060
VP2 it's the best of the 2. The combinations of the accesories and the abilities enabled really make a difference in this game. It makes you feel like a playing a real Rpg. In this one a proper setup is the key. I was dying with the final boss time after time. I had to change and combine abilities with each other as some of them complement and voila: I was near invincible: After each attack I was being restored energy in a fixed %. If I was death I had a magical rebirth thing and I just had to be attacked again to have my Hp at it's fullest. Having said that, this combination was hard to get done but very funny. In this game levels don't matter, setup does.

RG has a very dramatic song at the 6th chapter with a good sequence of scenes. What is boring is the amount of time to travel an entire dungeon and it seems the same in any place you are in a given dungeon. It's like they programed 3 or 4 different "rooms" and combined them to make a big dungeon that will take you 3 or 4 hours to complete.

The sidequests are time consuming as well but I have to admit the Pokemon game was very entertaining.

After watching the ending and the one in FFXII I have to ask this: Why the princess behave like that lately in all the Rpgs? It's a trend or what?

VP2 it's the best of the 2. The combinations of the accesories and the abilities enabled really make a difference in this game. It makes you feel like a playing a real Rpg. In this one a proper setup is the key. I was dying with the final boss time after time. I had to change and combine abilities with each other as some of them complement and voila: I was near invincible: After each attack I was being restored energy in a fixed %. If I was death I had a magical rebirth thing and I just had to be attacked again to have my Hp at it's fullest. Having said that, this combination was hard to get done but very funny. In this game levels don't matter, setup does.

RG has a very dramatic song at the 6th chapter with a good sequence of scenes. What is boring is the amount of time to travel an entire dungeon and it seems the same in any place you are in a given dungeon. It's like they programed 3 or 4 different "rooms" and combined them to make a big dungeon that will take you 3 or 4 hours to complete.

The sidequests are time consuming as well but I have to admit the Pokemon game was very entertaining.

After watching the ending and the one in FFXII I have to ask this: Why the princess behave like that lately in all the Rpgs? It's a trend or what?
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Last edited by Kazuya Mishima; May 10th, 2008 at 05:02. Reason: Automerged Doublepost
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