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If I was a game coder, I would be forced by my boss NOT to lose my time over "ridiculous" concepts such as optimizations, I would be told that releasing the game on a certain date is more important than releasing a finished product, and that's exactly what I would do, despite not agreeing with that view, to avoid losing my job.
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Which is why the game industry sucks nowadays. There is zero quality left, due to publishers pushing for those all important $$$. The only quality left is in the independant sector: everyone else like EA and Ubisoft sell out, in favour of half-finished **** just so that the corporate executives can add a few hundred thousand to thier salaries. >.<