Quote:
Originally Posted by Phil
Thanakil: POKEMON had action. And it sold big. A story has to be of movie quality to capture most gamers attention to insure big gains.
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Yeah, a game with action is easy to sell.

I'm not arguing that action can sell, I'm just saying you don't NEED action to have
something good, or to sell well.
Alan Wake "action" seems to be more in a "the environment/shadow is against" me.
It doesn't seem like they want to make the hero a badass guy who can easily own his enemies (like Max Payne and bullet-time) but it still seems like the game will have action. Just no the gun-blazing kind of action we're used to see from Remedy.
From what I know, something strange happen (like his girlfriend is kidnapped/disappeared/left all of a sudden without notice somewhere in the mountains/far village) and Alan starts searching for her, feeling that it's not like her to leave like this without telling anyone, only to go out in a lost village in the middle of nowhere.
Then strange things start to happen. Not "resident evil zombies" strange but (AFAIK) more of a "subtle" thing. Most likely less subtle at night tho.
Hence a psychological thriller, who focus more on screwing with your head, but in a "OMYGOD THATSAWESOME" way.
(But what do I know, there MAY be gun-blazing action... I did see a gun in the screenshots, I simply don't get that "BOOM HEADSHOT *****ER feeling from the game. More of a slow-paced but still interesting thing.)