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If it's not optimized, it shouldn't be labeled as such. It's making it look like something it's not really.
It's making uses of the additional core, which is nice. At least they're using them.
But saying that it's "optimized" for them is implying something more than that... Which isn't necessarily true.
I don't think they're taking the extra steps necessary for that, that's all. It's making it look better (optimization-wise) than it may really be.
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Exactly. Alan Wake is
not a quad core optimized game.
It only makes use of quad cores. If it was optimized, it would really make use of them to best effect, as in the devs are trying to wring as much processing power as they can out of the chip. Which should be one of the main goals of optimization: which is to exploit as much of the target hardware as possible to do things. For instance, Quake 3 is optimized as hell, so is Doom 3. These games have quite low sys reqs, yet technically, they are extremely scalable and have well written engines. Doom 3 even has a procedural lighting generation system. Not to mention, No$GBA. Martin optimized the code so much that even old Pentium 166's can run the GBA emulation fine.
So optimization is really, making the best out of what you got. And Alan Wake certainly doesn't look that optimized to me.